&Pdf ☠ Videogames for Humans ☋ Ebook or Kindle ePUB free

Sete meses depois de come ar, eu finalmente termino esse bendito livro A demora se deveu n o a uma falta de interesse, mas ao fato de que, bem, s o MUITOS jogos, alguns dos quais requerem um tempo maior de digest o antes de se passar para os seguintes Al m disso, eu sempre tive dificuldades em manter o interesse numa obra completa de antologia, sem a linha l gica e temporal de um romance para me guiar at o final.Dito isso, eu gostei de ter lido Videogames for Humans mais pelo que ousa faze Sete meses depois de come ar, eu finalmente termino esse bendito livro A demora se deveu n o a uma falta de interesse, mas ao fato de que, bem, s o MUITOS jogos, alguns dos quais requerem um tempo maior de digest o antes de se passar para os seguintes Al m disso, eu sempre tive dificuldades em manter o interesse numa obra completa de antologia, sem a linha l gica e temporal de um romance para me guiar at o final.Dito isso, eu gostei de ter lido Videogames for Humans mais pelo que ousa fazer do que pelo que de fato faz A escolha dos jogos variada e rica, mas o livro em si poderia ser mais A ideia aqui que ele funcione como um complemento para cada um dos games feitos no Twine em cada cap tulo, uma figura ligada cultura underground do videogame joga um deles e faz coment rios a respeito A pessoa est livre para falar o que lhe vier cabe a, desde aspectos t cnicos do que est jogando at compartilhar experi ncias pessoais de sua vida.Em tese, esse tipo de abordagem pessoal e ntima o que mais me interessa quando se fala de videogames afast lo de seu car ter puramente mec nico, dos gr ficos aprimorados e das notas de review imparciais No entanto, na pr tica, a abordagem livre de Videogames for Humans entrega diversos coment rios que saem simplesmente sem gra a ou, pior, condescendes, no final das contas Talvez alguns dos autores tenham interpretado muito livremente a coisa do descrever o que se est jogando ou talvez n o tivessem nada para dizer, mas eu mais de uma vez tive de resistir ao impulso de fechar o Kindle quando um autor me descrevia minuciosamente uma imagem que eu j vi enquanto estava jogando Ou quando dedicava tr s par grafos para falar de um detalhe sem qualquer import ncia para o resto da narrativa, exceto para talvez satisfazer um pouco o seu pr prio ego intelectual.O que me leva a meu outro problema com o livro Videogames for Humans denuncia o elitismo na ind stria tradicional de videogames, voltada para o entretenimento e feita pelas mesmas vozes brancas, cis, masculinas e heterossexuais O Twine, uma ferramenta gratuita e baseada em hypertexto, acaba sendo a porta de entrada para grupos com pouca voz nos meios tradicionais Lindo Talvez eu esteja lendo demais nas entrelinhas, mas me incomoda a defesa frequente e incessante de que o for Humans s pode ser alcan ado num meio que se utiliza quase que exclusivamente texto Eu provavelmente n o deveria estar dizendo isso no Goodreads, mas isso me cheira a um tipo diferente de elitismo Uma carteirada academicista, if you will Eu reaaaaaalmente n o gosto desse tom os textos salvar o os videogames de se tornarem hom nculos rob ticos e sem alma.De qualquer forma, estou feliz de ter lido e jogado cada um dos games nesta colet nea Precisamos de mais vozes se quisermos que os videogames flores am como m dia, e Videogames for Humans certeiro em dar sua contribui o This book lets you experience Twine games each contributor plays a game, writing out the text of their playthrough and their immediate reactions to the stories that unfold before them.A lot of these games come from trans or queer authors, and the contributing writers are often from the same community I find it valuable not only to read play games from diverse creators, but also to read analysis from diverse authors I played Aevee Bee s Removed months ago, because I m a hopeless fan of anyt This book lets you experience Twine games each contributor plays a game, writing out the text of their playthrough and their immediate reactions to the stories that unfold before them.A lot of these games come from trans or queer authors, and the contributing writers are often from the same community I find it valuable not only to read play games from diverse creators, but also to read analysis from diverse authors I played Aevee Bee s Removed months ago, because I m a hopeless fan of anything she does I enjoyed it, but my enjoyment was on a surface level But when I read Lydia Neon s playthrough and saw the way Bee s writing affected Neon, I had to catch my breath.Videogames for Humans is good to break off and read a bit at a time If you re curious about Twine games or you like to see how other people think, this is a great book 1 Introduction Late 2012 and early 2013 was an extraordinarily exciting period for me I started, for the first time, to feel like I was a part of something The queer games scene covered by videogame outlets might not have been as cohesive as some accounts supposed, but for a little under a year, it definitely felt real We were telling new stories in new ways, stories that were not just unheard of as subjects for videogames which they certainly were but rare in any medium We were writing 1 Introduction Late 2012 and early 2013 was an extraordinarily exciting period for me I started, for the first time, to feel like I was a part of something The queer games scene covered by videogame outlets might not have been as cohesive as some accounts supposed, but for a little under a year, it definitely felt real We were telling new stories in new ways, stories that were not just unheard of as subjects for videogames which they certainly were but rare in any medium We were writing about messy lives on the economic and social margins of society, about the complexities of embodiment and community, about our grotesque cyberpunk dreams and gay pulp fantasies.Things fell apart, as they often do in tightly knit, passionate communities of artistic people with few resources especially when those people are all also friends, lovers, or something in between But that period was intensely generative, launching a number of authors into visibility and recognition and solidifying the reputations of others When the burst of activity around Twine during this time ended, it didn t just fizzle out it left marks on literary and independent videogames communities.Twine games ended up on college syllabi, technical resources piled up for those wanting to play with variations on the form, and even the relatively small amount of journalistic and critical attention paid to some prominent Twine works raised the profile of the tool to a new level When Richard Hofmeier winner of the 2013 Independent Game Festival s grand prize award for his game Cart Life defaced his own booth and replaced his game s demo with Twine author Porpentine s well received game Howling Dogs, it became impossible to ignore the importance of Twine to independent games 2 scarfmemory by Michael Brough, played by Anna Anthropy bus reaches the stop finally better take all your stuff.take hat gloves scarf backpack bag of foodokay lets go all of the items here are links, big blue letters, except for scarf, which sits between them, small and white and naked, unclickable this is storytelling right here, just through how the text is labelled.in older, puzzle focused text games, the player develops a sort of instinct of, upon reaching a new place, immediately grabbing everything that s not nailed down and taking it with you you never know when you might need that hairpin to pick the lock on a treasure chest at this point, you want to alter history, i want to make michael take his scarf, but my inability to is already a forgone conclusion i wonder how many times michael played out this scene in his head, willing himself, in memory, to just take the scarf the player s doing the same thing, right now.there s a photo of a pile of stuff on the desk michael s coat, michael s gloves his scarf can be seen, orange and blue, in the pile.when i click on something to take, its name vanishes from the screen, ultimately leaving the word scarf behind, untakeable, alone hat gloves backpack bag of food okay let s goyou re sitting on a different bus, in a different time and place.how much of life is spent moving from one place to another how much of lifeit doesn t matter, it doesn t have to be wasted time, you can read a book, knit something, think deeply, look out at the view, talk to friends.maybe in the future these things will have internet connections too clicking on knit draws me through an entire internal dialogue, as michael goes back and forth about whether he should learn to knit this game is all about transitions michael knits his scarf as a way to deal with travel, he loses his scarf while travelling a scarf is a transitional piece of clothing you wear it when you re between places, because it s too warm to wear it inside for michael, his scarf is a way in which he takes ownership of the time of his life he spends out of control of it the time he spends travelling but travelling, ultimately, takes it back 3 Depression Quest by Zoe Quinn, played by Toni Pizza You open your front door and stare at your apartment An overwhelming feeling of exhaustion overcomes you, and you feel like your energy levels are low enough that you ll likely settle into a single activity tonight.What do you do 1 Just shake off your bad mood and do something fun for the rest of the evening.2 Reach out to someone close to you.3 Don t burden anyone with your problems Distract yourself Fine, I ll take the only choice that is there Don t burden anyoneWhat you really wantthan anything is to turn your brain off and just disappear for a while You sink resignedly into your couch and start playing videogames, but you can t seem to focus on what s happening on screen You cycle through a few different games, but tonight everything seems either too tedious or too aggravating for you to play forthan a few minutes A few of your online friends invite you to play a game with them, but the prospect of having to talk, let alone cooperate with other people seems incredibly unpleasant You decide to give the videogames a rest for the evening, though you worry that you ve offended your online friends and your next conversation will be awkward because of it, giving you yet another source of stress to weigh down on you tonight 4 I m Fine by Rokashi Edwards, played by John Brindle The best illustration of this writing is also most telling difference between these games Depression Quest begins with a lengthy paratext setting out, with trigger warnings and links to mental health resources, its aims, its content, and its omissions The writers explain that they have amalgamated the real experiences of several people and tried to include as broad a range as possible They re careful to qualify the game s relation to reality, saying that it won t reflect everyone s perspective They also say that they want to help people who don t have depression understand what it s like This comes across in the writing, which works to order and express the counter intuitive spirals of depression in a way which can be understood from outside them.I m Fine does not come off like an amalgamation It s aggressively specific, locked into the mind of one person It isn t committed to a representative paradigm and doesn t show any interest in hitting the key points It doesn t really care about being accessible to muggles, either it s not trying to translate It is what it is, it jumps right in, and it comes on as thick and strong and bleak as difficult as a person might in the thick of this shit I m not passing judgement on the artistic goals of either of these games, because both have their reasons to be But the contrast between how hard DQ works to be polished and accessible, and how hostile and uncompromising I found my first try of I m Fine, could not beinstructive This is a game which fully inhabits its topic It remains inside, trapped in the loops, and there s no way to do that without being alienating for some This is a collection of playthroughs of notable Twine games with excellent commentary Twine games are essentially interactive fiction, only with things like variable tracking so it can remember what choices you ve made That s how it s possible to put complete playthroughs of them in a book.The range of games was excellent There were some I had played, like Depression Quest and Even Cowgirls Bleed , and a bunch I had never heard of Some of the games I probably never would have played This is a collection of playthroughs of notable Twine games with excellent commentary Twine games are essentially interactive fiction, only with things like variable tracking so it can remember what choices you ve made That s how it s possible to put complete playthroughs of them in a book.The range of games was excellent There were some I had played, like Depression Quest and Even Cowgirls Bleed , and a bunch I had never heard of Some of the games I probably never would have played on my own, like the one about gay hook up culture and the one about a Satanist ritual I enjoyed expanding my knowledge about the types of Twine games out there, although I did feel uncomfortable at times I thoroughly enjoyed reading some of the games and their commentary, like the one about a pregnant mermaid 3x3x3 , and the one about raising a futuristic race horse Horse Master Sometimes I have a hard time focusing on Twine games when I just have them up in my browser I like the idea of downloading them as HTML files and sitting down just to play them, rather than having them up in a browser tab as something to get done I really enjoyed reading the ebook on my ereader as opposed to reading it on my computer or something The commentary helped me to slow down and enjoy the poetic language too sometimes I have a hard time with reading things slowly and imagining everything that s going on, and the commentary analysis helped me savor the experience.There were some times when my daughter woke me up in the middle of the night and I didn t feel like being awake, but having this book to read made it less of a bother I feel like I want to playTwine games, but I don t really want to go to the trouble to curate them Maybe someone is already doing that I should go see Here s a list from 2013 I wish Free Indie Games still updated Such a unique book a cool idea Personally am familiar with Twine as a medium so the format was easily accessible to me, which is great because there are so many diverse, insightful perspectives from both the authors of the games the contributors Really wonderful mix that shows both the possibilities of Twine the range of people who play make them Though I do have a physical copy of the book I found it easier to read on my phone, something about the stories originally existing in a dig Such a unique book a cool idea Personally am familiar with Twine as a medium so the format was easily accessible to me, which is great because there are so many diverse, insightful perspectives from both the authors of the games the contributors Really wonderful mix that shows both the possibilities of Twine the range of people who play make them Though I do have a physical copy of the book I found it easier to read on my phone, something about the stories originally existing in a digital space might ve contributed to my preference, I think This also made it easier to read in sections, game by game, a little at a time.Favorite were SABBAT by Eva Problems as played by Imogen Binnie, Removed by Aevee Bee as played by Lydia Neon, Your Lover Has Turned into a Flock of Birds by Miranda Simon as played by Bryan Reid, Austin Walker s playthrough of There Ought to be a Word, Electro Primitive Girl by Sloan as played by Aevee Bee Really good book of essays Feel like i really got something out of everything I read Videogames for Humans incorporates a lot of my favorite things In depth analysis of how games function, indie weirdness, and minority representation on media The linear mix of game and review allows the reader to experience the game from both their own eyes and the eyes of the reviewer, and some of these playthroughs are as lovely to read as the games themselves. The rise of Twine games is one of theinteresting parts of the increased access folks have to the tools of game creation For those who don t know, Twine games are text based games, usually rather short, usually covering personal and abstract topics and developed by only one or two authors In this collection, merritt kopas a writer, game dev and podcaster brings together game creators, critics and writers to play through one Twine game each curated by kopas and comment on their playthr The rise of Twine games is one of theinteresting parts of the increased access folks have to the tools of game creation For those who don t know, Twine games are text based games, usually rather short, usually covering personal and abstract topics and developed by only one or two authors In this collection, merritt kopas a writer, game dev and podcaster brings together game creators, critics and writers to play through one Twine game each curated by kopas and comment on their playthrough Since Twine games are primarily text based, the game texts are reproduced in full on the page, separated from player commentary by font It s a really great idea and one that effectively turns Videogames For Humans into a book length collection of Let s Plays.Full review here &Pdf ✐ Videogames for Humans ✖ Behind the fluorescent veil of modern big business video games, a quiet revolution is happening, and it s centered on a tool called Twine Taken up by nontraditional game authors to describe distinctly nontraditional subjects from struggles with depression, explorations of queer identity, and analyses of the world of modern sex and dating to visions of breeding crustacean horses in a dystopian future the Twine movement to date has created space for those who have previously been voiceless within games culture to tell their own stories, as well as to invent new visions outside of traditional channels of commerceVideogames for Humans, curated and introduced by Twine author and games theorist merritt kopas, puts Twine authors, literary writers, and games critics into conversation with one another s work, reacting to, elaborating on, and being affected by the same The result is an unprecedented kind of book about video games, one that will jump start the discussions that will define the games culture of tomorrow Ayyy this was good There were definitely some less interesting reviews but those tended to be shorter Some were really good Imogen Binnie s was so good Riley Macleod s was great Leigh Alexander are you shitting meI kind of wanna give a piece by piece review cause I m tired of reading anthologies and being like it was good but uneven and i will do that if i reread this but i probably won t reread itprobably should play some twine games first to see if this is really your bag Ayyy this was good There were definitely some less interesting reviews but those tended to be shorter Some were really good Imogen Binnie s was so good Riley Macleod s was great Leigh Alexander are you shitting meI kind of wanna give a piece by piece review cause I m tired of reading anthologies and being like it was good but uneven and i will do that if i reread this but i probably won t reread itprobably should play some twine games first to see if this is really your bag A really great way to acquaint yourself with what s being done in Twine games a series of combination playthrough essays that allow you to see the text from the games themselves, as well as someone s thoughts and experiences while playing What the book showcases most of all is the personal side to these creations, and the relationship that emerges between the writer and player each time things that you see far less often with big commercial gaming Highly recommended if you re interested in A really great way to acquaint yourself with what s being done in Twine games a series of combination playthrough essays that allow you to see the text from the games themselves, as well as someone s thoughts and experiences while playing What the book showcases most of all is the personal side to these creations, and the relationship that emerges between the writer and player each time things that you see far less often with big commercial gaming Highly recommended if you re interested in text adventures, and absolutely necessary if you want to write them