@Download Kindle â Super Better: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient; Powered by the Science of Games Ä eBook or Kindle ePUB free

@Download Kindle ⚜ Super Better: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient; Powered by the Science of Games ï An innovative guide to living gamefully, based on the program that has already helped nearly half a million people achieve remarkable personal growth In , internationally renowned game designer Jane McGonigal suffered a severe concussion Unable to think clearly or work or even get out of bed, she became anxious and depressed, even suicidal But rather than let herself sink further, she decided to get better by doing what she does best she turned her recovery process into a resilience building game What started as a simple motivational exercise quickly became a set of rules for post traumatic growth that she shared on her blog These rules led to a digital game and a major research study with the National Institutes of Health Today nearly half a million people have played SuperBetter to get stronger, happier, and healthierBut the life changing ideas behind SuperBetterare much bigger than just one game In this book, McGonigal reveals a decade s worth of scientific research into the ways all games including videogames, sports, and puzzles change how we respond to stress, challenge, and pain She explains how we can cultivate new powers of recovery and resilience in everyday life simply by adopting a gameful mind set Being gameful means bringing the same psychological strengths we naturally display when we play games such as optimism, creativity, courage, and determination to real world goalsDrawing on hundreds of studies, McGonigal shows that getting superbetter is as simple as tapping into the three core psychological strengths that games help you build Your ability to control your attention, and therefore your thoughts and feelings Your power to turn anyone into a potential ally, and to strengthen your existing relationships Your natural capacity to motivate yourself and super charge your heroic qualities, like willpower, compassion, and determination SuperBetter contains nearlyplayful challenges anyone can undertake in order to build these gameful strengths It includes stories and data from people who have used the SuperBetter method to get stronger in the face of illness, injury, and other major setbacks, as well as to achieve goals like losing weight, running a marathon, and finding a new jobAs inspiring as it is down to earth, and grounded in rigorous research, SuperBetter is a proven game plan for a better life You ll never say that something is just a game again I was pleased to read this book for several reasons, at least in general, largely because the approach discussed in this book is one I tend to undertake The author encourages readers to view their lives as a game, and to treat the various aspects of games like quests 1 , power ups, allies, and enemies obstacles as aspects of one s life as well This is something I regularly do, and I have found that it tends to add some level of optimism to a life that is frequently on the melancholy to gloo I was pleased to read this book for several reasons, at least in general, largely because the approach discussed in this book is one I tend to undertake The author encourages readers to view their lives as a game, and to treat the various aspects of games like quests 1 , power ups, allies, and enemies obstacles as aspects of one s life as well This is something I regularly do, and I have found that it tends to add some level of optimism to a life that is frequently on the melancholy to gloomy side, it must be admitted The book is itself written in order to encourage better health outcomes by increasing resilience and a sense of responsibility and hope among people suffering with serious illnesses, and I can see this as a worthwhile aim in public health, although the author has to make it plain at the beginning and throughout the book that this is not being done to replace medical care but rather to supplement and encourage it Likewise, this book is aimed at those who already have a positive view of games, as those who view games in a negative fashion will likely be highly resistant or skeptical to the book s gamification of life approach.This book is about 400 pages long and is divided into three parts The author begins with a discussion about what one needs to know before one plays the SuperBetter game as well as an introduction After that the author has four chapters on why games make us superbetter I , including the fact that we are stronger than we know 1 , we are surrounded by potential allies 2 , we can be the heroes of our story 3 , and that we can make the leap from playing games to being gameful 4 After that the author explores various ways to be gameful II by encouraging the reader to challenge oneself 5 , gain power ups through beneficial behaviors 6 , deal with various bad guys and obstacles 7 , engage in quests for things that have to be done 8 , encouraging one to gain allies 9 , adopting a secret identity 10 , seeking to gain epic wins 11 , and keeping score of how one is succeeding in life 12 After that the author discusses some adventures III , giving very long quest chains for games she calls love connection i , ninja body transformation ii , and time rich iii , after which the book ends with some notes about the science of the book s approach, acknowledgements, notes, and an index.Ultimately, gamification is something that people have mixed feelings about There are some people who view games as a terrible waste of time and something that can actively threaten relationships Yet if viewed wisely, games help us realize certain aspects of our lives are very much like games, and that if we are skilled in recognizing these features, we can gain a sense of freedom as a player in a game rather than feel as if the world is hostile to us We do have powers, even if they are limited, and we do have allies, even if we also have enemies as well, and realizing that life is full of quests to accomplish that enrich our existence and make it easier to see the success we have in it Admittedly, I am a highly biased reader of a book like this in that the way I enjoy games, not only video games but tabletop role playing games, and in gamifying life, all of which predisposes me to appreciate this book and its approach even if I find the book s attempt to curry scientific favorthan a bit entertaining If you dislike games, though, and find it insulting that one would view life as a game, this book would probably not appeal to you as much as it does to me, though 1 See, for example The concept is great, but I didn t really get into this book Lots of quests, many of them banal.Jane McGonigal did have some interesting facts about game playing She described how playing Tetris for ten minutes within six hours of suffering a trauma reduces PTSD Post traumatic stress disorder , as hundreds of studies have proven Playing the game does not erase the memory, but helps to stop involuntary memory, preventing flashbacks.She describes how video games can help control cravings You The concept is great, but I didn t really get into this book Lots of quests, many of them banal.Jane McGonigal did have some interesting facts about game playing She described how playing Tetris for ten minutes within six hours of suffering a trauma reduces PTSD Post traumatic stress disorder , as hundreds of studies have proven Playing the game does not erase the memory, but helps to stop involuntary memory, preventing flashbacks.She describes how video games can help control cravings You can control your thoughts and cravings by fully absorbing the visual processing center of the brain, and give pleasurable neuro mechanical rewards Also, falling in love can dampen cravings for food, alcohol, and drugs, as was discovered through fMRI s.Hand held video games can help reduce children s anxiety before surgery Other distractions, such as music, comic books and cartoons don t work as well because of the lower level of cognitive absorption Games and play are the quintessential flow activity McGonigal also mentions that mindfulness meditation has similar benefits to casual game play.McGonigal is clearly an advocate of certain video games Playing video games is good when they are viewed as a challenge, but bad when they are used as an escape mechanism She describes how playing Farmville literally saved a marriage McGonigal also takes on the subject of violent video games She writes that aggression associated with violent games is actually related to feelings of incompetence after losing But this only occurs when playing alone or with strangers When people play against others in the same physical space, it decreases aggression and hostility, and increases empathy.So, while I enjoyed reading about McGonigal s philosophy of game playing, I didn t really get hooked on using quests in everyday life But this is a personal thing perhaps others will get hookedthan me This book would be better named SuperHype primarily because McGonical has grossly exaggerated the science behind games.The research on McGonical s game SuperBetter best exemplifies this.The dropout rate from the SuperBetter study was huge about 90% This is despite recruiting a group of highly motivated participants So the bottom line is that even the most motivated people struggled to engage with SuperBetter.The high dropout rate makes any claims to the benefits of SuperBetter highly questio This book would be better named SuperHype primarily because McGonical has grossly exaggerated the science behind games.The research on McGonical s game SuperBetter best exemplifies this.The dropout rate from the SuperBetter study was huge about 90% This is despite recruiting a group of highly motivated participants So the bottom line is that even the most motivated people struggled to engage with SuperBetter.The high dropout rate makes any claims to the benefits of SuperBetter highly questionable at best and realistically probably irrelevant As the authors of the research sayshould be interpreted cautiously in light of high attrition rates and the motivated, self selected sample I d also point out the research was very poorly designed As mentioned earlier small biased sample predominantly females interested in positive psychology , no placebo control is it better than a sugar pill , self report measures, and no reasonable follow up does it last longer than a month most of these interventions don t.The poor quality of the research and the high dropout rate probably explain why the research couldn t be published in a first grade journal.I have just focused on the gaming of science in the book The New Yorker also carried an excellent review that expressed fareloquently than I could many of the other issues with the book google A new movement seeks to turn life s challenges into a game Finally the book is hardly revolutionary For those who have read self help books, the information will look awfully familiar to you This is a central theme of the other negative reviews of this book.It really is the same old information dressed up in the hype of gamification An article it looks like the whole gamification thing is over in fortune magazine best captures this I guess this is why McGonical avoids using the term gamification.Don t you find it intriguing that Superbetter has supposedly helped 400000 people, yet no one else seems to be able to make gamification work And everyone of the 400000 people kept using SuperBetter, which is contrary to what the superbetter study found How could this be As an aside, SuperBetter is based on positive psychology And research suggests the impact that positive psychology has on depression is limited See So sadly it would seem SuperBetter was going to fail before it even got started.So would I recommend the book If you are into science fiction or fairy tales, then you might find the book interesting However if you after something that will improve your wellbeing, then probably not Games might work for some people but for most they are just an interesting diversion from reality sorry couldn t resist the bad pun on McGonicals previous book reality is broken I have also avoided opening the can of worms that suggests that games might have an adverse impact on health and wellbeing.And Ms McGonical I am happy to correct any factual errors I am one of the first people to admit that video games are a tremendous waste of time They are used by a lot of people to avoid reality, but that is not what this book is about.Super Better is a refreshing look at the science of gaming, and its main claim is that we can use gaming theory to enrich our lives and overcome our weaknesses by turning the entire thing into a game, rather than an ordeal.I listened to this book as an audiobook, which was very frustrating because there is a lot of mater I am one of the first people to admit that video games are a tremendous waste of time They are used by a lot of people to avoid reality, but that is not what this book is about.Super Better is a refreshing look at the science of gaming, and its main claim is that we can use gaming theory to enrich our lives and overcome our weaknesses by turning the entire thing into a game, rather than an ordeal.I listened to this book as an audiobook, which was very frustrating because there is a lot of material in it that does not lend well to easy listening as you drive There are concrete steps that lead you to design your own game to transform your own life, and I had to get a hard copy of the book to lock down the concepts.Super Better challenges the reader to pick a quest, find a bad guy, enlist allies and go after nagging problems with a gameful,positive attitude than they might normally use I intend to try it out for the next month to see if it works, even though I am not a gamer by any stretch of the imagination There is a Super Better website and app, and it has its own community of gamers.Jane McGonigal uses her own experiences dealing with recovering from head trauma to show how she developed the game, and it seems to have worked well from her She claims that people who have great traumas can experience growth from the experience Even better, those who do not experience traumatic events can grow as well by experience growth inducing quests related to their life goals.There is a lot of science backing up her claims, which is most impressive, and the stories of burn victims using games to combat pain or trauma victims playing Tetris to keep the memories from locking in and causing later issues was fascinating to me.My main problem with computer and video games is the enormous time waste when immersed in an alternate world that has little to do with the real one Superbetter warns against escapist gaming, and says that intentional gaming, used to improve real world performance is extremely powerful.Not an easy read or listen, but a good book to shake up your thinking and make your lifefun and powerful while decreasing stress and depression Four stars