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I don t think I ever finished this one as a kid, I have memories of dying on the ship so many times, and then later during the coach journey On the whole it s not that difficult, but there s a really frustrating bit in the end when you enter the mountain tunnel, where view spoiler you automatically die if you don t have the Magic Spear which I never found in any of my playthroughs or the Animal Kinship skill which had been useless up to that point hide spoiler I liked the fact that Lo I don t think I ever finished this one as a kid, I have memories of dying on the ship so many times, and then later during the coach journey On the whole it s not that difficult, but there s a really frustrating bit in the end when you enter the mountain tunnel, where view spoiler you automatically die if you don t have the Magic Spear which I never found in any of my playthroughs or the Animal Kinship skill which had been useless up to that point hide spoiler I liked the fact that Lone Wolf travelled all across the map, though This book ups the epic scale of the first one A lot of the first half of the book is dependent on random scenarios I tried every way I could to not lose my backpack and items , but once you get into the story itself, you find yourself thrust into a bigger adventure The first book felt like you were running for your life and relatively helpless against forces of evil stronger than you This one felt like you had quite a bit of power, even in the middle of a large scale epic naval battle espe This book ups the epic scale of the first one A lot of the first half of the book is dependent on random scenarios I tried every way I could to not lose my backpack and items , but once you get into the story itself, you find yourself thrust into a bigger adventure The first book felt like you were running for your life and relatively helpless against forces of evil stronger than you This one felt like you had quite a bit of power, even in the middle of a large scale epic naval battle especially after you recover the OP MacGuffin Ex Machina One Sword to Rule Them All sword Want to play D I w Want to play DD but you don t have any friends who want to play, and no DM The Lone Wolf series is the answer This is a direct sequel meaning the story is completed in this book to Lone Wolf 1, although you could feasibly start here if you wanted although it sfun to start at the beginning, I imagine.There are no changes to the gaming system, so the game play is mostly the same There are some new tricks the book has up its sleeve, and the tone of the story is a little different I would say there s a heavier emphasis on survival, and the gold coins become a serious factor I won t elaborate on any of this for fear of spoilers.There are also some pretty major tests in here I went in with both of my characters two characters, two separate playthroughs being pretty well equipped, and they still both took a pretty good beating This is definitely a level up from the previous book.The gaming system requires a d10, but I don t play it with physical dice I use the instead, just for convenience rolling a physical die while sitting in the economy section of a 777 airliner just isn t practical.I highly highly recommend this book series for anyone who enjoys RPG I felt that this book was definitely a lotdifficult to finish than the first one I think it took me about ten tries and I think it was due in part to the various random rolls to determine which direction the adventure path went which was a boon and a bane because it seemed realistic in that there were various possibilities but was frustrating if you were being true to what you rolled and got stuck on a path that you knew from a previous attempt was going to be bust I was also SPOLIER I felt that this book was definitely a lotdifficult to finish than the first one I think it took me about ten tries and I think it was due in part to the various random rolls to determine which direction the adventure path went which was a boon and a bane because it seemed realistic in that there were various possibilities but was frustrating if you were being true to what you rolled and got stuck on a path that you knew from a previous attempt was going to be bust I was also SPOLIER frustrated that you lose your weapons fairly early on and there is only one option to get replacement weapons when you finally reach civilization, and you won t get this option if you don t choose the right street to go down to make it to the store you figure that weapons would be a priority and the author would of had this option for all the adventure paths in the town Overall still a great adventure This is a real low point for the series and I d probably give it only one star if it weren t for the power of nostalgia Incredibly linear and full of unavoidable dangers, random events and dead man walking scenarios, this sequel makes the first book look like a fluke The series does pick up again afterwards, but it s got a lot to make up for and never really recovers from some of the bigger problems introduced here by which I pretty much mean the Sommerswerd When the player s starting Comba This is a real low point for the series and I d probably give it only one star if it weren t for the power of nostalgia Incredibly linear and full of unavoidable dangers, random events and dead man walking scenarios, this sequel makes the first book look like a fluke The series does pick up again afterwards, but it s got a lot to make up for and never really recovers from some of the bigger problems introduced here by which I pretty much mean the Sommerswerd When the player s starting Combat Skill is a number from 10 to 19, a 8 bonus is ludicrously overpowered and every book from here on has to account for players of two vastly different ability levels.On a first read it s probably not too bad, because you don t notice how little your decisions actually impact anything although many other problems are going to be evident even then and it s a quick enough read that I wouldn t recommend skipping it, even if only to get the complete story and the opportunity to pick up the Sommerswerd I know what I said about that earlier, but it is iconic and Lone Wolf wouldn t be the same without it Swings and roundabouts I always found the Lone Wolf series to spin an interesting enough yarn, but to fall far short of thevivid and intense experience offered by Fighting Fantasy.This second book in the series is a good read, and the story is much, much better than the slightly damp squib that was the first book It benefits from the sense of continuity, following directly on from Flight From the Dark , and allowing the reader s character to progress as a result of his experiences.This book has much, muchI always found the Lone Wolf series to spin an interesting enough yarn, but to fall far short of thevivid and intense experience offered by Fighting Fantasy.This second book in the series is a good read, and the story is much, much better than the slightly damp squib that was the first book It benefits from the sense of continuity, following directly on from Flight From the Dark , and allowing the reader s character to progress as a result of his experiences.This book has much, muchplot than volume 1 However, the rationale for that plot is a little weak and thin Basically, your besieged kingdom once loaned the Sommerswerd, the only weapon capable of slaying a Darklord and saving the capital city, to a neighbouring city, who promised to give it back if it was ever needed Makes no sense to give up your only defence in my opinion Nor does it make any sense that only this single weapon and no other in the entire world can save you now Even if it was a hugely costly magical device, you d invest every penny and have every wizard in the kingdom working on makingof them if it was so essential.Anyhow, I digress Lone Wolf is naturally the only person capable of recovering the Sommerswerd, so he s sent packing on a ship to collect it.The book actually makes a really decent job of representing the long and hazardous journey There are troubles and sabotage at sea, resulting in you being left clinging to a piece of driftwood Then you may or may not get robbed and need to recover your essential items A journey by carriage ensues, with an assassin among your fellow passengers on the coach This aspect, and the subtle visual clue hidden in one of the illustrations rather than the text, which ultimately identities the assassin, is very well handled.You then make your way across country, pursued by Helghast like Nazgul, but with worse complexions , who can only be harmed by magical weapons Finally, you are given the Sommerswerd by the neighbouring king and sent back home with a war fleet This, naturally, is attacked by a fleet of death hulks manned by undead crews But what do you know If you manage to leap aboard their flagship and single handedly kills its crew and scuttle it, all the others will sink too It s a jarring moment that detracts from the sense of real danger, but the section does at least read well and keep the excitement flowing.Then you arrive back home, stand in a watchtower and simply send out a ray of power from the Sommerwerd which incinerates the Darklord leading the enemy army in his tent and makes all his soldiers run away Call me a cynic, but this, which should have been the climax of the book, where I was hoping for a large scale battle climaxing with a duel against the Darklord, was utterly ludicrous and entirely laughable I wonder, had Joe Dever reached the limit of his page count The book also punishes the reader for being honourable You need a magic spear to get past an unskippable encounter with Helghast But when you first find the spear, your Sixth Sense skill if you have it, seems to warn you off taking it Then when you do figure out on a later playthrough that you re supposed to take the thing, if you give it to an ally to protect himself while he guards your back, the Helghast will kill you Instead, our brave hero is supposed to say, Sod you, you ll have to fend for yourself, my skin isimportant Hooray, selfishness rules Who needs Darklords when Lone Wolf is your ally Your skills are also occasionally ignored when it is convenient for the plot to do so I can t believe that anyone of Lone Wolf s status with the Sixth Sense skill could possibly have been fooled, overpowered and robbed by the fishermen This is bad plotting.It also has to be said that the Sommerswerd is way, way overpowered I suspect this will be adjusted in later books in the series by simply boosting the stats of enemies In which case, what is the point of its wondrous powers in the first place I have serious niggles with this book, but it does succeed in conveying the sense of a perilous journey, being hunted by assassins and worse The sense of being part of an epic, unfolding adventure that progresses through the series of books is also compelling Deeply flawed, and definitely the weakest of the series of gamebooks I m currently revisiting, but readable and enjoyable for all that This review has been hidden because it contains spoilers To view it, click here Not as simple and easy as 1st part in plus in my opinion Additional history about Rhygar wasn t too good although the chase was fun decisions like to jump over or bypass, knowing that you can fail jump it the first case or miss the target in the second case very nice I set 4 5 because i know it is not easy to write such book and despite some issues still angry at the spear you have to have spear to stay alive, but You may not have this spear if you decided to not heal helghast earlie Not as simple and easy as 1st part in plus in my opinion Additional history about Rhygar wasn t too good although the chase was fun decisions like to jump over or bypass, knowing that you can fail jump it the first case or miss the target in the second case very nice I set 4 5 because i know it is not easy to write such book and despite some issues still angry at the spear you have to have spear to stay alive, but You may not have this spear if you decided to not heal helghast earlier pretty weird, also bad choiced in the tavern you cannot go to thief fishermans after you spoke to bartender not cool it gave me a lot of fun So after the challenge of the first book in the series, I decided to continue on with this geekdom This one seemsreasonable until you get to a spot that seems impossible This one took me 12 attempts The entire series free and online in a game book player here I know keeping track of my death count is not in the spirit of the book game probably, but that s what s adding to the fun for me I need an occasional diversion while I work too Heh Book 1 So after the challenge of the first book in the series, I decided to continue on with this geekdom This one seemsreasonable until you get to a spot that seems impossible This one took me 12 attempts The entire series free and online in a game book player here I know keeping track of my death count is not in the spirit of the book game probably, but that s what s adding to the fun for me I need an occasional diversion while I work too Heh Book 1 10 attemptsBook 2 12 attempts A great deal tougher and longer than the first instalment, but way too many random number selections.The generic quest for a powerful magical item to defeat the numero uno bad guy is so clich d, even way back in the 80s.Nevertheless, it was still divertingly fun and that s what counts. `PDF ☠ Fire on the Water ↡ You are Lone Wolf last of the Kai Lords Bitter War rages through your homeland as the evil Darklords of the west lay siege to the capitalRE ON THE WATER The King has sent you on a desperate journey to retrieve the only power in Magnamund that can save your people the Sommerswerd, the sword of the sun Ahead of lie terrible dangers ferocious seastorms, the tunnel of Tarnalin and the ghostly death hulks of Vonotar the Traitor Use your skills wisely for only you can save your land from the devastation of the DarklordsThe LONE WOLF adventures are a unique interactive fantasy series each episode can be played separately or you can combine them all to create a fantastic role playing epic